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0.10.0

Asynchronous I/O that doesn’t get in your way, written in D

Variable BufferedStream.m_state

struct BufferedStream
{
  // ...
  BufferedStream.State* m_state ;
  // ...
}
Authors

Sönke Ludwig

Copyright

© 2020-2021 Sönke Ludwig

License

Subject to the terms of the MIT license, as written in the included LICENSE.txt file.