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0.10.1

Asynchronous I/O that doesn’t get in your way, written in D

Variable TCPConnection.Context.readBuffer

struct TCPConnection.Context
{
  // ...
  vibe.internal.array.BatchBuffer!(ubyte,0L) readBuffer ;
  // ...
}
Authors

Sönke Ludwig

Copyright

© 2012-2016 RejectedSoftware e.K.

License

Subject to the terms of the MIT license, as written in the included LICENSE.txt file.