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0.10.1

Asynchronous I/O that doesn’t get in your way, written in D

Variable TCPConnection.Context.keepAlive

struct TCPConnection.Context
{
  // ...
  bool keepAlive = false;
  // ...
}
Authors

Sönke Ludwig

Copyright

© 2012-2016 Sönke Ludwig

License

Subject to the terms of the MIT license, as written in the included LICENSE.txt file.