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Class HTTPServerSettings

Contains all settings for configuring a basic HTTP server.

class HTTPServerSettings ;

The defaults are sufficient for most normal uses.


this ()


accessLogFile stringSpefifies the name of a file to which access log messages are appended.
accessLogFormat stringSpecifies the format used for the access log.
accessLogger HTTPLoggerSpecifies a custom access logger instance.
accessLogToConsole boolIf set, access log entries will be output to the console.
bindAddresses string[]The interfaces on which the HTTP server is listening.
disableDistHost boolDisable support for VibeDist and instead start listening immediately.
errorPageHandler void delegate(HTTPServerRequest, HTTPServerResponse, HTTPServerErrorInfo)Sets a custom handler for displaying error pages for HTTP errors
hostName stringDetermines the server host name.
keepAliveTimeout core.time.DurationMaximum time between two request on a keep-alive connection
maxRequestHeaderSize ulongMaximum number of transferred bytes for the request header. This includes the request line the url and all headers.
maxRequestSize ulongMaximum number of transferred bytes per request after which the connection is closed with an error
maxRequestTime core.time.DurationTime of a request after which the connection is closed with an error; not supported yet
options HTTPServerOptionConfigures optional features of the HTTP server
port ushortThe port on which the HTTP server is listening.
serverString string
sessionIdCookie string
sessionStore SessionStoreSession management is enabled if a session store instance is provided
tlsContext TLSContextIf set, a HTTPS server will be started instead of plain HTTP.
useCompressionIfPossible boolResponds to "Accept-Encoding" by using compression if possible.
webSocketPingInterval core.time.DurationInterval between WebSocket ping frames.


dup[get] HTTPServerSettingsReturns a duplicate of the settings object.

Sönke Ludwig, Jan Krüger, Ilya Shipunov


© 2012-2013 RejectedSoftware e.K.


Subject to the terms of the MIT license, as written in the included LICENSE.txt file.